===== Twin Peaks ===== My guide for twin peaks is essentially the same as Warsong Gulch, but I will give a few more pointers which are unique to TP but that is it. In the start always try to get across the water asap or else donot fight near the water, not being able to run away because of the bridge LOS or because water slows you down sucks major balls, so just avoid the water alltogether. If you can't get them to come into the water and basically have a stalemate, go over the water near the alliance graveyard and fight near the big rock there, alternatively you can make a demonic portal and port people over. If you are getting pushed back, try moving towards your middle graveyard while having your tank stand inbetween you and the graveyard so you get quick resses. If you really cannot hold it anymore consider going back into your base and up the ramp, especially with knock-back classes and good path blocking it is pretty easy to defend a tank there while your spriest/mage/lock try to kill the EFC. If you have an elemental shaman and your alliance, try to knock the enemy flag carrier off the map while hes crossing the water near the alliance berserker buff hut, this is really a great strategy, as it gives you a huge chance to get a cap (considering the flag stays in limbo for quite some time before returning itself, which gives you alot of time to get on the flag spot). Catching flag carriers in the water is a great strategy as horde, you can easily have your casters rip into him from up the ramp and he isn't going anywhere because damage removes his water walking. Water+Slow=not going anywhere. If they all gather up in their base to turtle, just push trough them with freedom totem and nuke the EFC asap. For the strategy again its the same as WSG only instead of defending on roof you have to defend on ramp.